Since any parallax effect depends on point of view, a vector from a point on the surface to the eye is required.
因为任何视差效果都依赖于视点,所以就需要一个从表面到视点的向量。
This simplification keeps textures looking good at shallow angles, but it also reduces the parallax effect, which isn't as bad as it sounds.
这样的简化可以让贴图在低视角的时候看起来比较好,但是这也会也减少视差效果,不过这并不像它听起来这么糟。
When placed in front of an LCD, the screen creates a sense of depth using the parallax effect (each eye views an object from a slightly different Angle).
如果在液晶显示器前面安置这种屏幕,由于视差效果(每只眼睛从稍微不同的角度看物体)的缘故,就会产生一种立体层次感。
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